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Your
Pledge
~~~~~~~~~~~
"I
undertake to conform to the rules and objectives of USCF/Iowa E-Mail
Correspondence Chess, to respond promptly to all chess
correspondence and to maintain a high standard of courtesy, sociability,
and good fellowship at all times in my contacts with other members. I
also understand that I have a responsibility to complete my games."
Your
Responsibilities as a Player
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1.
You must be an IASCA and USCF member for the duration of your play in
the tournament. You must abide by the latest edition of the U.S.Chess
Federation's "Official Rules of Chess," except when
inappropriate for correspondence play. In case of conflict,
correspondence rules take precedence. You are responsible for knowing
the rules. By entering correspondence events, you agree to follow
directions of the correspondence chess director (CCD- Mark Capron), to
respond to any legitimate inquiry, and to provide requested information.
A player who withdraws may be denied entry to new events. If you
withdraw without proper notice to your opponent and the CCD, you must
post a $50 bond before playing in another event (with CCD approval).
This bond is returned upon completion of your games in the new event.
2. You are expected to act courteously toward
opponents. The CCD will forfeit players who use abusive or insulting
language or who are disruptive. In case of conflict, you should try to
come to an agreement with your opponent.
3.You may consult chess books and periodicals but not
other players. You cannot use a computer or computer program to evaluate
a game but you may use computers for record keeping or database
searching.
4. In case of appeals, retain all game records
(including move cards) for at least two months after receiving notice of
a game result. Otherwise, you may find yourself without a defense to an
opponent's claim.
Reflection
Time
~~~~~~~~~~~~~~~
5. Every day counts as reflection time including
Sundays and holidays. For each 10 moves (1-10, 11-20,...) you have 30
days of reflection time. You
may carry unused time over into the next 10-move series. Reflection time
is calculated from the date your opponent's posts his/her move to the
date you post a reply. You are charged a day of reflection time for each
24-hour period from the time the move was posted. Example, if your
opponent posts a move at 11:50 PM on March 22nd, you have until 11:49 PM
March 23rd to post a reply without being charged a day's reflection
time. If your reply is posted at 11:55 PM on March 23rd, you are charged
with one day of reflection time. If you post a reply at 11:55 PM on
March 24th, you are charged with two days reflection time, etc. If you
post or send your reply at 11:48 PM March 24th, you are charged with one
day of reflection time. There is no transit time in these games.
NOTE: It does not matter when a player logs on to a
network. If your opponent posts or send his/her move at 1:33 PM April
13th and you log on April 16th at 2:23 PM and send a reply at 3:33 PM
the same day, your reflection time is three days.
The system time stamps each message posted.
6. You must advise the CCD and your opponents of
e-mail address changes within seven days of obtaining the new e-mail
address. If you do not notify your opponent within this time frame, five
days will be charged as reflection time.
Transmitting
Moves
~~~~~~~~~~~~~~~~~~
7. You must use English algebraic notation
unless you and your opponent agree on another system. Submitted moves,
including conditional moves, are binding if the moves are legal. If an
illegal or ambiguous move is transmitted as part of a conditional move
set, the moves immediately proceeding the illegal or ambiguous move are
binding. Missing or mistaken announcement of check, capture, or "e.p."
does not invalidate a move. Diagrams or commentary have no significance
in disputes over move legality.
8. Your move must contain:
a. Name and E-mail address of both players;
b. The previous move set and your response;
c. For conditional moves, the move set immediately
prior to the conditional move(s), all conditional moves you accept, and
your response;
d. Posting dates of your opponent's previous move and
the date of your reply;
e. Time used on current move by you and your
opponent;
f. Current reflection time totals.
If you do not include "e." and
"f." with your moves, you cannot claim a win on time.
There is also a five-day penalty for:
a. Impossible, ambiguous, or illegible move(s);
b. Failing to confirm your opponent's last move.
An impossible move is a move which cannot be played
as recorded. An impossible move or an illegible move in no way obliges
the player to move the piece in question. In a case of an ambiguous
move, the ambiguous move must be clarified and executed. For example, if
opponent writes Nd2 and either Nbd2 or Nfd2 can be made, the person
writing the ambiguous move must execute Nbd2 or Nfd2. Clerical errors
are binding and once posted, can in no way be taken back.
9. To offer conditional moves, send them as a series
of consecutively numbered moves. To accept conditional moves,
acknowledge them as you would other moves. You can accept a series of
conditional moves in whole or in part. Conditional moves are binding
only until the next reply.
Example: you are responding to your opponent's second
move, 2. Nf3. You want to reply 2. ...Nc6 and offer two conditional
moves. Your card should have the following appearance:
1. e4 e5
2. Nf3 Nc6
If 3. Bb5, then 3.... a6
If 3. Bc4, then 3.... Nf6
A typical opponent's reply might be:
2. Nf3 Nc6
3. Bb5 a6
4. Bxc6 ...
(or 4. Bc6 ...
or 4. B:c6 ...)
There is no penalty for mis-recording an
"if" move by the sending player.
10. If you intend to use more than 10 days on a
single move, you must tell your opponent within one week of receiving
his/her move. If you don't receive your opponent's reply within normal
transmission time plus 10 days, send a repeat. Repeat moves must be
labeled as such and must include all information from the original move.
Loss
on Time Overstep
~~~~~~~~~~~~~~~~~~~~~
11. If a player oversteps the time control (rule #5),
he or she will forfeit the game.
Excused
Time
~~~~~~~~~~~~
12. You may take up to 30 days of excused time a
calendar year. Additional emergency time may be granted at the
discretion of the CCD. You must take excused time for all games in a
section. To take excused time, simply notify your opponents and the CCD
in advance. If you send a
move, your excused time ends immediately. If your opponent takes excused
time, you should respond to unanswered moves normally because your
reflection time is still counted.
Submitting
Time Complaints
~~~~~~~~~~~~~~~~~~~~~~~~~~
13. You may submit a time complaint when your
opponent has exceeded his or her reflection time limits or has failed to
respond to a repeat move within 10 days, excluding transmission time.
Time complaints should include a full explanation of the facts.
14. Any dispute you cannot resolve or any claim of
repeated or willful rule violation must be submitted to the CCD.
Relevant evidence must be included. Whenever possible, continue play
while the complaint is being considered. Your complaint should include:
a. Section and game numbers;
b. Name and e-mail address for both players;
c. Game score;
d. Supporting documentation. Any complaint must be
sent within seven days of the time a person becomes aware of the alleged
infraction.
Failure to comply with the above, including
"a", "b", "c", and "d", negates
your claim.
Reporting
Game Results
~~~~~~~~~~~~~~~~~~~~~~
15. The winner must report the result to the CCD. In
case of draws, White must report the result. It is a good idea for the
other player to submit the result, labeling it "duplicate
report." If you do not receive an acknowledgment from the CCD
within 30 days, send another report.
The message containing game result must include
the full game score, names of both players, result, and tournament score
of the person sending the result (including the game reported).
See the example below.
DATE: 12/23/91 Game Score: 1.e4 e5 2.Bc4 Nc6 3.Qf3 a6
4.Qxf7#
Joan Smith 1.0 David Jones 0.0
Joan Smith's tournament score, including the game
reported, is 3 wins, 1 loss, 1 draw.
Twelve-Month
Limit and Adjudication's
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
16. An E-mail correspondence game must end
within twelve (12) months from the start of the event. Either player may
submit the game for adjudication postmarked one week after the
tournament's end date. The player submitting the adjudication must
provide the following to the CCD:
a. The score of the game;
b. Diagram of the position before adjudication;
c. Claim of win or draw;
d. Any analysis to support claim (optional).
If neither player submits the adjudication material
within one week after the tournament's end date, the game is scored as a
ratable draw.
The CCD is not required to provide the basis for the
adjudication result.
Ratings
~~~~~~~
17. Once play begins, games are rated whether
they conclude normally or by forfeit.
Penalties
~~~~~~~~~
18. The CCD may assess penalties for violations
of these rules. Penalties include, but are not limited to, informal
reprimands, warnings, reflection time reduction, forfeitures, or
withdrawal. Warnings are usually issued before more severe penalties but
the CCD may skip this step. Smooth and timely completion of games is the
main consideration. Penalties
will be assessed as necessary to accomplish this purpose.
Appeals
~~~~~~~
19. You may appeal the CCD's ruling to the USCF
Correspondence TS (Stephanie Colley). Your appeal must be made in
writing within seven days of the ruling.
Player
Replacements
~~~~~~~~
20. A
withdrawn player may be replaced at the option of the CCD.
There will be no replacement for a withdrawn player against whom
a win, loss, or draw has been scored in actual play.
A withdrawn player will not be replaced 30 days after the
tournament start date.
E-mail
Failure
~~~~~~~~
21. If
the email of any player fails during the course of the game and the
email cannot be restarted the game shall be continued by postcard
through the
US
mail system. The CCD must be
informed of this situation immediately.
Failure to inform the CCD within 7 days and the opponent will
result in forfeit.
GLOSSARY
~~~~~~~~
adjudication: A judge's determination of a game's result, based on best play by both
sides.
ambiguous move: A move in which two chess pieces of the same kind
can be transferred to a new square and the player does not specify which
chess piece. Example, knights on b1 and f3 can be moved to d2. The move
"Nd2" is ambiguous because it does not specify which knight is
being transferred. The
correct transmission is either "Nbd2" or "Nfd2."
conditional or "if" moves:
An attempt to save time and postage by offering a plausible continuation
beyond the required response. Conditional moves are binding if the
recipient accepts the continuations. The game must then follow the
indicated continuation or any part accepted in sequence.
correspondence chess director (CCD):
Official responsible for the supervision and direction of a
correspondence chess tournament.
English algebraic: Conventional algebraic notation with
abbreviations of the English names for the pieces - for example, Nf3 or
Ng1-f3 or Bc1-f4; "x" or ":" for capture is
standard.
excused time: Time-outs when play is suspended for leaves or for special
circumstances with the approval of the CCD.
illegal move: A move which violates the rules of chess.
impossible move: A move which cannot be played as recorded.
Official Rules of Chess:
fifth edition, edited by Tim Just and Daniel B. Burg (
New York
: David McKay Company, Inc., 2003).
reflection time: The time between a player's receipt of a move and
the posting or sending of his/her response.
time control: Each player must make 10 moves in 30 days of
reflection time. Time saved in a control carries forward.
Unusual delays within this limit warrant advanced notice to the
opponent(s).
transmission time: The time a move is in the custody of the Postal
Service, that is, from the postmark date to date of delivery at the,
recipient's address. There is no transit time since moves are sent
electronically.
ANY QUESTIONS OR COMMENTS SHOULD BE
DIRECTED TO:
Mark Capron
3123 Juniper Dr
.
Iowa City
,
IA
52245
(319) 337-4141
Mcapron243@mchsi.com
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